Contents

Level Routing Techniques

The "Main Path"

Path and Off-path Rooms

Kali and idol rooms are off path

Level Feelings

Snake pit completely and is not on path, nor are the things behind it. Same with sacrifice pit Skin is crawling has a chance of completely blocking the path

Path Adjacent Rooms

Shop entrances are adjacent to path

Chain Locations

Level Exits

Mines

Jungle

upper corner tiles, flat sheet above otherwise open

Ice Caves

The Ice Caves exit is unique due to having only one layout, which features a flat sheet of tiles at the bottom with an exit chunk placed in the middle. As a result, you can use this information to more easily locate the exit:

  • The exit will never have tiles in the upper half.
  • The exit will always have a flat sheet of tiles on the bottom row.

Additionally, the Ice Caves exit always has an ice chunk background decoration plastered behind it, which can assist in locating the exit from offscreen.

Image
An example of the Ice Caves exit room. The green highlight shows the single tile sheet that every exit has. The purple highlight shows the location of the exit chunk, which can have a few variations.

Image
An example of the Ice Caves exit with an ice chunk background decoration. While it's not a dead giveaway, it reaches an additional tile above the exit, which can help in spotting it.

Temple

totally open above

Level Characteristics

Mines

Jungle

Ice Caves

Temple

temple can replace off-path rooms with path rooms. this is an example of objectively good game design