Contents
Level Routing Techniques
The "Main Path"
Path and Off-path Rooms
Kali and idol rooms are off path
Level Feelings
Snake pit completely and is not on path, nor are the things behind it. Same with sacrifice pit Skin is crawling has a chance of completely blocking the path
Path Adjacent Rooms
Shop entrances are adjacent to path
Chain Locations
Level Exits
Mines
Jungle
upper corner tiles, flat sheet above otherwise open
Ice Caves
The Ice Caves exit is unique due to having only one layout, which features a flat sheet of tiles at the bottom with an exit chunk placed in the middle. As a result, you can use this information to more easily locate the exit:
- The exit will never have tiles in the upper half.
- The exit will always have a flat sheet of tiles on the bottom row.
Additionally, the Ice Caves exit always has an ice chunk background decoration plastered behind it, which can assist in locating the exit from offscreen.
An example of the Ice Caves exit room. The green highlight shows the single tile sheet that every exit has. The purple highlight shows the location of the exit chunk, which can have a few variations.
An example of the Ice Caves exit with an ice chunk background decoration. While it's not a dead giveaway, it reaches an additional tile above the exit, which can help in spotting it.
Temple
totally open above
Level Characteristics
Mines
Jungle
Ice Caves
Temple
temple can replace off-path rooms with path rooms. this is an example of objectively good game design