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 My Favourite Games #17: Krille71
Posted by . on December 7th, 2017 @05:41AM

‘My Favourite Games’ is a regular MossRanking feature which gives us a chance to get to know our fellow Spelunkers a little better. In each edition, we put the spotlight on one member of the community, as they pick three of their most treasured video games ever and give their reasons why. Featured members are allowed to pick whatever games they want... except for Spelunky.


The 17th entry goes to Krille71, one of the all-time best Spelunky players. Among his many, many achievements is a 3.46 million score run (a former world record). Here are his three picks...



Ratchet & Clank (PlayStation 2, 2002)

Classic PlayStation 2 platformer Ratchet & Clank is meaningful to Krille in more ways than one. For starters, it is a title which he fell in love with and beat when he was a little kid -- and inspired him to explore more games in the same genre. “Ratchet & Clank started my love for platform games,” he says. “I was only 5 years old when I played the first game, and it was a big challenge to beat it for the first time back then.”


According to Krille, Ratchet & Clank got so many things right including the sense of exploration it delivered. “All levels felt alive and inspired,” he shares. “You get the feeling of exploring an exotic universe thanks to a lot of optional content and always having several different paths at the start of each planet. After finishing the game, I had a really fun time going through each level again, searching for all the hidden collectible golden bolts.”


Indeed, the game has numerous instances of smart and satisfying level design. Krille recalls one example on the planet Gaspar. “You can see a volcano after completing the main objective there,” he comments. “You stand on a platform high above lava, and if you do a long jump, you can gain enough distance to jump into the volcano. You can explore the inside of it, following a cave that leads to a golden bolt, and it conveniently wraps around to the start of the level. It took me a long time to figure that out as a kid, but it just made it even more rewarding.”


Krille became a Ratchet & Clank speedrunner, and has a personal best time of 38:58. You can check out his run below:



“The most interesting part in the video is, for sure, planet Umbris (12:36),” Krille comments. “The planet is covered in mud that kills you if you fall into it. But it has another weird property that gives you a small window to continuously input long jumps and side-flips in the air called ‘ILJ’, giving you the ability to quickly fly through the stage. The trick is tight, but it feels so rewarding to pull off.”


That’s not the only interesting trick in Umbris to check out in Krille’s video. There’s a really neat glitch used in Ratchet & Clank speedruns called ‘Ghost Ratchet’. When combined with ILJ, it allows the player to skip the boss here altogether. “It’s initiated by jumping in the mud but escaping death by pulling yourself up with the swingshot,” Krille explains. “The game now thinks you are dead and unloads all collisions with walls, but weirdly enough not the ground.”



Warcraft III: The Frozen Throne (PC, 2003)

If Ratchet & Clank was one of the first games Krille played, Warcraft III and the expansion pack The Frozen Throne was the first package which got him into gaming on a more serious level. Blizzard’s acclaimed real-time strategy game successfully got Krille hooked. “The core game was really fun, but what really stood out was the Battle.net multiplayer network,” he shares. “With custom games like Vampirism, Defense of the Ancients (DotA), tower defense games, and a lot more, you seemingly never grew tired of it.”


Krille found particular enjoyment from Vampirism Fire, an asymmetric multiplayer game mode where one person starts off as the vampire and must target the other players, who are humans. “The goal of the humans is to build a base and defend it from the vampire, whose goal is to kill them all,” Krille explains. “It builds a lot around strategy. For example, you as a human need to decide if you want a large base with lots of resources and room for buildings -- but is harder to defend -- or a small, easy-to-defend base that is cramped and makes the lategame tougher.”



The core Warcraft III experience stood out compared to other titles in the genre in the form of the role of the hero unit. Implementing elements often found in role-playing games, heroes are special units which can gain experience points and level up, becoming stronger and learning new skills. “The goal in early game is to quickly expand your base while you’re leveling up your hero on computer-controlled creeps or maybe even attacking your opponent,” Krille adds. “Thus, aggressive play is rewarded, which is the most fun way to play the game.”


Warcraft III also had a plethora of custom maps for players to enjoy, thanks to an advanced world editor which was “greatly expanded” in the Frozen Throne expansion pack -- to the extent where “much more complicated custom game modes and maps” were created. Krille continues: “The DLC also added new units, buildings, and heroes to each race, as well as a brand new race, thus fleshing out the experience.” When combined with The Frozen Throne, Warcraft III is an exceptional game and it is extremely easy to see why Krille became enamoured with the title.



Minecraft (PC, 2011)

“If there is one game in which I have put as many hours into as Spelunky, possibly even more, it is Minecraft.”


Krille has spent countless hours on the sandbox phenomenon, and a major factor in that was the exploration that the game offered. “I found it fascinating to be able to look out in the distance, knowing that not only could I walk there and explore the unknown land, but also walk even further to explore what’s over the horizon,” he reflects. “Wherever I looked, I saw new terrain that neither I nor anyone else had seen before. You weren’t limited with exploring the surface, either. You could easily spot a cave and start exploring the underground, filled with enemies and valuable materials.”


Because Krille spent so much of his time exploring the world, he found himself with an abundance of resources which he put to creative use. Krille tried his hand at putting together a new home for himself -- a castle -- and he did so building it from the ground up without using any mods. “I put my heart into that castle, and to this date it still stands as one of my proudest gaming experiences,” Krille says. You can check out his castle below:


There were further layers of depth which Krille appreciated, one of which is an in-game material known as redstone. Redstone represented electrical circuits and provided the player a way to implement complex logic systems.


“Redstone was originally intended to be used in very simple contractions like opening a door,” Krille explains. “But the developers realised its potential after seeing all the crazy devices people built with it, and have since put a large focus on adding new mechanics for it. What I enjoyed most about redstone was the complete freedom it gave you. With enough trial and error, you could get nearly anything working.” In fact, in the video below you can check out one such highly impressive redstone build which Krille created, a “working copy of the villager trading mechanic”.


This build allows a person to put forward a specific amount of currency in exchange for an item. "For example, you could pay three emeralds for a diamond sword," Krille explains. "With the help of ice blocks, water streams, dispensers, and pressure plates, I could detect if a certain item was tossed into the water by checking if it stopped in the middle of the stream. Then I used a simple piston memory to count the number of the item, which would output a signal to drop an item for the player if the payment was accepted."



Previous 'My Favourite Games' entries


Season 2:

chocolatecake5000 (#16), JakeYoshimitsu (#15), Stuoid (#14), GreatStriker (#13), ix (#12), TNF (#11)


Season 1:

saturnin55 (#10), SAIBOT (#9), MrEikono (#8), Kazzy (#7), Konato_K (#6), ShinGraywords (#5), Meowmixmix (#4), MikeIsMyIke (#3), Twiggle (#2), Kinnijup (#1)